![]() ![]() ![]() Many are minor things (mostly with Yoshi coin shortages or harmless graphical glitches), some are more serious (like level design oversights that can allow the player to get stuck), and I think most of these things should be easily fixable.īush Island 2 has only 4 Yoshi coins (despite containing a message box explaining that you get an extra life for collecting 5 in a level). ![]() (July 10, 2021: I've finished playing through the hack now, so I think I won't be making any further updates to this post.)Īlright, so I've discovered a huge number of issues about this hack. I can only get 91 exits in total, does the 92th was intended to be Bowser's Tower, which doesn't save when beaten ?ġ0/10 (5 stars) This is an awesome work, I really enjoyed playing every minute of this game ! Thank you very much =] the star warp in W6 is misspelled "Tropical Valley" instead of "Gold Island" the star warp in W5 lacks the "Gold Island" title on the OW in that same level, you put a message box together with layer 3 water : hitting the message box will make the water disappear and then make the level unbeatable without blue Yoshi the level "Tropical Valley 5" is misspelled "Tropical Valleyl 5" the level after "Rocky World 4" is also named "Rocky World 4" instead of "Rocky World 5" (and accordingly for the following level) The sound of it falling can be heard but it isn't there in the last level, Bowser Tower, the reserve item disappears when you get hit. quite often the paths drawn on the OW after beating a level appear glitched and the game must be restarted in order to appear correctly sometimes enemies just disappear, especially if you go fast through a level some levels miss Dragon Coins (containing only 3 or 4 out of 5) Maybe removing the cape could bring their full potential back ? However some of the abilities brought up by the new power-ups (mainly propeller, boots and koopa) are overpowered by the cape, making these new power-ups sometimes useless, which is a bit a shame. Some trees in W6 are climbeable like wines, it's fun =] You can also obtain powerful power-ups directly as small Mario, throw fireballs upwards, forming a curve, when maintaining the up button. There are very nice additions too, for instance one new custom power-up per world (all wonderfully integrated, must have been some hard work !) : What a wonderful long hack ! Levels and overworld are very polished, I love the style given to them, so as the DKC3 music =] ![]()
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