![]() ![]() However you decide to flood the plot, it’s best to (try to) contain the water with doors linked to levers - this will (usually) prevent you from flooding your fortress. You can flood a block (or a room or, frankly, your fortress) with any water - either by draining a stagnant pool, diverting part of a river, or even with an aquifer. You’ll see it described as a “muddy” block when you hover your mouse over it. ![]() When water drains off of a flooded block, it leaves behind mud, and mud can support a Farm Plot no matter what the underlying block is made of. There is also a workaround to needing soil to build a Farm Plot. Once it’s been dug out, you’re free to cover over it with a floor to prevent anything from sneaking in and causing mayhem. The fastest way to do this is to channel from ground level and clear a plot. Image: Bay 12 Games/Kitfox Games via Polygon Channel from the surface to expose underground blocks to create underground above ground Farm Plots. That means you can cover an above ground farm plot with a floor and make it a, basically, indoor above ground plot. The trick here is that a block only has to see the sky at some point to think of itself as an above ground block. An above ground block is one that, effectively, can see the sky - there are no blocks anywhere above it except for sky. Above Ground versus Subterranean cropsĮvery block in Dwarf Fortress is either a subterranean block or an above ground block. Some crops can only be planted in a subterranean plot and others can only be planted above ground. Which crops you can plant in each plot depends on the season and where the Farm Plot is located (or thinks it’s located). Once it’s built, you’ll have to assign a crop to each season. To build a Farm Plot, open Build (b) > Workshops (o) > Farming (f) > Farm Plot (p). We like to make two (and, eventually, four) 5x5 plots in a large room. It’s going to take you a long time to hit the max population, though, so start small. Those are ideal world numbers, though, and Dwarf Fortress is too fun for that, so you’ll eventually need a little more farmland. Making a drink at a still produces five drinks per plant, so you can (ideally) supply a full fortress with alcohol with a plot of the same size. Since a single seed can produce up to six harvestable plants (or more - see fertilizing below) and each plant yields one (easy) meal at a Kitchen, a fortress with the max population of 200 dwarves could (hypothetically) survive on a 6圆 farm plot for food. Each dwarf eats about twice and drinks about five times per season. These tend to be close to the surface.Ī fortress doesn’t need a lot of farmland to function. Farm Plots have to be built on some sort of dirt (not stone) - clay, loam, sand, and silt. Building one, planting seeds, and harvesting require at least one dwarf with the Planter Labor (or to have the Planters Labor set to everybody). Farming basicsįarming starts with building a Farm Plot. In this Dwarf Fortress farming guide, we’ll explain everything you need to know about building Farm Plots, fertilizing, and keeping a steady supply of seeds. It’s possible to trade for food and drink with any caravans that show up at your fortress, but it’s much more reliable to grow and make your own. The dwarves in your Dwarf Fortress society need alcohol to be happy and productive. ![]()
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